Paws On Loopit
Voting is closed, so use it as a browse-and-search pet gallery now. The replay verified Campaign ended, 5/5 left, search by pet name or ID, and bottom tabs for Browse, Ranking, My pets, and Rules.
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We open web mini-games from Loopit and other playable sites, play the route, capture the key screens, and write the passcodes, app notes, and practical tips players actually need.
Library updated · 76 guides with tracked revisions
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Voting is closed, so use it as a browse-and-search pet gallery now. The replay verified Campaign ended, 5/5 left, search by pet name or ID, and bottom tabs for Browse, Ranking, My pets, and Rules.
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Tap to start, then average about 19.4 taps per second for 60 seconds to reach 1159. The replay verified the start state and target, not a completed 1159-click clear.
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Wait for the bird position, then tap when the target moment lines up. The replay verified Level 1 and the Tap to poop prompt, but not a final hit/win state.
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Use the source link to open the playable in Loopit. This guide currently covers the public preview and metadata only; deeper hands-on replay was blocked by CDN verification on July 3, 2026.
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Open the source game link to try the side-scroller. This page currently documents the source preview only; controls, levels, and fail states still need app replay confirmation.
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Pick a hero first, then use Start Adventure. Our replay verified the opening hero-selection screen and input response; the claimed 69-level route still needs a deeper full-clear replay.
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Each guide starts from a real web link, then records the unlock path, screenshots, app routes, bugs, and mini-game tips that are visible during play.
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Voting is closed, so use it as a browse-and-search pet gallery now. The replay verified Campaign ended, 5/5 left, search by pet name or ID, and bottom tabs for Browse, Ranking, My pets, and Rules.
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Tap to start, then average about 19.4 taps per second for 60 seconds to reach 1159. The replay verified the start state and target, not a completed 1159-click clear.
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Wait for the bird position, then tap when the target moment lines up. The replay verified Level 1 and the Tap to poop prompt, but not a final hit/win state.
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Use the source link to open the playable in Loopit. This guide currently covers the public preview and metadata only; deeper hands-on replay was blocked by CDN verification on July 3, 2026.
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Open the source game link to try the side-scroller. This page currently documents the source preview only; controls, levels, and fail states still need app replay confirmation.
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Pick a hero first, then use Start Adventure. Our replay verified the opening hero-selection screen and input response; the claimed 69-level route still needs a deeper full-clear replay.
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Tap the visible node and central play area to advance the dimension loop. Our replay verified the Dimension 1 / 250 start screen and first interaction state.
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Let the simulation run, then tap to explode when the crowd balance matters. Our replay verified live counters at 14.5s: 4300 humans, 268 armed, and 237 zombies.
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Tap to generate energy until you can buy Solar Panel at 15 J. Our replay verified 19 J, 0.0 J/sec, Phase: TRANSITION, Target: 5000 J, Solar Panel cost 15 J, and Wind Turbine cost 100 J.
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Start with Sophia or Michael because they are available at Level 1. Gabriel, Raphael, Uriel, and Seraph were locked in replay with 5000 Hope requirements.
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Tap Begin Session from Doctor Sigmunds Office to start the narrative. Treat it as a fictional game route, not real therapy or medical advice.
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Select each cleaning tool, drag it across the dirty object until the progress bar stops moving, then switch tools and repeat. A level is done only when the Satisfyingly Clean overlay appears and the Next Level button unlocks the next object.
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Tap the big blue TAP button until you can buy Better Finger for 10 clicks. Buy that first, then keep tapping toward Auto Tapper and Goal 1.
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Tap when there is open space on the ball. Level 1 clears after 6 successful pins, then Level 2 starts with the same rule but tighter timing.
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Drag from the character body, especially the long middle section, then pull horizontally. Dragging the blank pink background barely changes the pose.
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Draw short strokes close to the snake and food trail. Keep feeding until the progress bar under Evolution 1 fills, then the snake changes into Evolution 2.
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Tap the character or visible layer area repeatedly. Each successful tap removes one layer, so the number drops from 9,999 to 9,998, 9,997, and onward.
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Use short left-right drags to rotate the spiral and line up the gaps. Do not hold one direction too long; the useful move is small correction, wait, then correct again.
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Drag the scalpel carefully down the center dashed line, then suture from the top of the red cut to the bottom with a continuous zigzag. The procedure completes only after the stitch reaches the lower end of the wound.
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Wait until the peeler is aligned over the fruit, then tap to drop it. Each clean hit raises the Peeled percentage; finish the bar before tries run out to get Perfect Peel and move to the next level.
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Use short horizontal corrections near the bottom green ball and keep the pink ball active in the playfield. In our recorded run, cash climbed from $0 to $105, but we did not verify a final top-of-screen reward.
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Start in the middle to avoid the first red -11 gates, then steer into green add and multiplier gates. Do not wait in the center: idle play ends with Troops 0 and Swarm Destroyed.
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Choose Girl or Boy, enter the hint passcode 1122334455, then explore the phone apps. The core app list is the same, but Boy uses a dark tech wallpaper and changes the first Messages contact from Boyfriend to Girlfriend.
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Tap the center of the game panel 100 times. Keep your taps above the bottom Loopit buttons, and do not tap the share/comment area while counting.
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Level 1: draw one clean line through the center to make 2 slices. Level 2: draw one vertical and one horizontal center cut to make 4 slices.
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Wait until the white arrow points into the red half of the wheel, then tap once. Do not spam; mistimed taps can end the run.
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Drag constantly to stay alive, use the middle of the arena for room, and tap chests only when the path is safe. The current live replay changed SOULS COLLECTED from 0 to 100 by opening one chest; treat this as a survival route, not a cleared level.
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Tap START, keep the circle under the falling white balls, and make small horizontal corrections. Our replay verified the round through 1 captured ball.
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Use slow drags to draw visible light strokes. There is no visible completion target in our replay, so the guide focuses on how to interact with the canvas.
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Draw short angled walls under the ball so it bounces toward cash pickups. Our replay verified the mechanic to CASH: $5; the 1M goal still requires a longer optimized run.
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Use slow controlled strokes toward the small visible target areas. Our replay verified progress up to 6/10, but not a complete 10/10 clear.
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Tap visible balloons quickly, but avoid random empty-screen tapping because it can cost time or reset your rhythm. Our highest verified replay score is 17/20.
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Draw closed, smooth circles inside the play area and watch whether CIRCLES increments. Our replay did not register a circle, so the current verified state is counter 0 with unrecognized strokes.
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Start with Flat or Long pieces, add one height change at a time, then press RIDE. This is a sandbox route builder, so the goal is a working coaster, not a single win screen.
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Drag along the dashed arrow to fold first, then draw on the red paper in Step 2. If the cut looks wrong, use Recut before Unfold.
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Connect each car to the house of the same color without blocking the other color path. Start with the longest or most constrained route first.
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Drag anywhere to move and keep distance from the tagger. Your score is survival time, so smooth movement matters more than rapid taps.
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Use small movement corrections and watch the stacked items before stepping. The verified replay stayed at Served: 0, so treat this as an early-route guide.
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Tap START, then pump gradually toward the dotted target. Stop before the balloon passes the target outline.
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Tap steadily to dig deeper, watch Bag capacity, and pause when monsters or loot counters appear. Our verified replay reached Depth 1m and $10.
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Drag slowly along the star outline and close each line cleanly. Our replay verified the draw prompt, not a completed new-shape state.
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Select one power, tap the screen, and observe the effect before switching tools. Start with Attract or Repel before using destructive tools like Explode or Hole.
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Use Block when under pressure, then alternate Punch and Kick. The replay reached KO, confirming the fight loop and rematch state.
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Use Jump for spacing, Punch for interaction, and Beg as the special action. This replay verified the controls but not a scored ending.
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Drag to move and create distance immediately. The replay was caught, so use wider movements and avoid stopping near the pursuer.
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Tap START, then hold during the bumpy sections and release only when safe. Our replay verified the prompt but did not capture a finished ride.
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Scan the crowd for the single person with a hat, then tap directly on that icon. Do not tap random faces; the goal is precision.
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Watch the meter before pressing the main button. The replay verified the meter and action state, not a final ending.
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Start by placing people and houses before adding zombies or hazards. Our replay verified PEOPLE rising from 0 to 9.
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Hold just long enough to match the target line, then release. Our replay missed the target and got 0%, so the key is shorter controlled holds.
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Start with Warriors, add Archers behind them, then use Healer or Trapper to support. Boss and Freeze should come after the board has units.
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Use the pencil tool to draw trap lines around ant paths, then adjust with cleanup tools. Our replay verified progress from $0 to $16.
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Drag to scan the scene, then tap the trigger only when a target is centered. Our replay verified the Level 1 objective at Targets 0/5.
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Drag the green wheel in a circular motion and watch the Remaining counter. Our replay verified movement from Remaining 70 to Remaining 67, not a full clear.
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Drag across the particle field to create fluid motion. This replay verified the start state and prompt, but did not identify a score or clear condition.
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Tap the center coin to build balance. Our replay verified Balance $0 to $20; Rebirth needs $5K, and the source description hints the admin panel starts with c.
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Tap Start Creating, then pick a flag from the Choose Your Country grid. This replay verified the route from the landing screen into country selection.
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Tap Classic Teddy to build Total Clicks. Our replay verified 0 to 16 clicks; side buttons include Upgrade, Skins, Chars, Awaken, Craft, Eggs, Ranks, and Achv.
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Tap the workout canvas to gain 1 rep and $2 per registered input. The first store purchase costs $50, so build at least 25 reps before buying Stronger Lift.
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Tap the central Hypersigil until CHAOS reaches 23, then buy See the Fnord. Our replay confirmed that purchase changes Fnord Level from 0 to 1 and starts 2 C/s passive income.
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The first modal offers Dog, Cat, or a no-pet skip. Dog and Cat both return to the main room shell after selection; use a fresh guest identity to compare the skip branch.
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All three choices reduce the 200-chance counter. Turn Off Computer costs 5, Fix Error costs 10, and Do Not Click This costs 50; repeated red-button presses reach the final scary-logo screen fastest.
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Drag the chef horizontally under falling pies. Missing enough pies ends the run; Play Again returns the score to 0.
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Drag the umbrellas to catch the rain, then switch the bottom mode buttons if you want different particle behavior. This pass verified the rain scene and the four visible modes.
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Wait for the letter text to finish typing before deciding your next action. The visible route starts with an invitation to Link Lab and a note that selected participants may continue.
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Start by scrolling through the six-page cover flow. The first verified page says Pool Me If You Can and Scroll for more (1/6); winner details are advertised for pages 4 and 5.
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Press Play, then follow the draw-click-watch loop. This pass verified the start card and instructions, but not the full drawing canvas.
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Press Begin, then use gesture movement carefully inside the maze. This pass verified the title overlay and maze theme, not a completed route.
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Open Stairs first and drag the figure's ends on the canvas. I verified the scene reacts immediately, but the other four mode buttons still need separate coverage.
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Open Practice / Make Level, draw a path, and use the retry flow if the shot misses. The verified run ended in the Missed! state, so the campaign path remains pending.
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Tap the cat itself, not the surrounding frame. One successful tap is enough to flip the page into the 1 CPS state, and repeated taps should keep pushing the counter.
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Tap the instrument icons around the cat. The drum icon gives the clearest before/after transition, and the other icons are visible alternatives.
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Click the intro card once. The game enters the void scene, then lets you drag to look around and hold to accelerate.
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Tap Play Game to enter Terminal Active. The verified entry point is the terminal HUD with tutorial modules and upgrade tabs.
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Tap DEBUT to leave the title card and open the Heartbeat/Fame HUD.
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Enter 4126 to unlock the launcher screen, which then shows calculator, calendar, YouTube, messaging, games, and store icons.
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Tap FIRE to leave setup and enter the arena login/HUD.
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Tap TAP TO ROLL; one verified roll produced Common and incremented ROLLS to 1.
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For the verified one-star route, tap Cut once, Dye once, choose the first visibly pink swatch, and tap Done once.
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Choose Living Room, open Decorate, set FLOOR to Herringbone and WALL to Geometric, then use Screenshot to export the finished room.
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Drag the lower-left red pin handle to the left and leave the upper lava pin in place; the verified run ends on LEVEL CLEARED.
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Open Orchid Mantis and click UNLOCK NEW FACT three times; the profile reaches 3/3 Facts and reveals all verified Orchid Mantis notes.
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Start the connection, investigate the wet carpet, search and keep the abandoned backpack, enter the totally dark zone, use the military flashlight, touch and push through the distorted wall, then choose Despertar.
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Tap Begin the Walk, then use the right side to aim the thread while the left side moves the runner. The verified opening state is Level 1 with worries 0/6 and the Step 1 catch-a-worry prompt.
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Tap TAP TO START, step through the tutorial cards, then draw lines through three or more identical doodles. The verified board returns with SCORE 0, Magic, and locked theme cards.
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Tap a tool in the palette, apply it to the hair, and finish with Done when the look is where you want it. The verified pass shows Cut, Shave, Comb, Dry, Straight, Curl, Wash, Dye, and Grow.
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Wait for the board to load, then use the target list above the grid to trace each facility word in the puzzle. The verified board lists ten targets, including POOLTABLE, SAUNA, JACUZZI, and BAR.
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Wait for START to appear, click it, and then follow the Hold to Walk prompt. We only verified the opening transition, so deeper story branches remain pending.
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Tap Start Game, then steer with swipes or arrow keys. The verified run reached Game Over at 0 points after the live control prompt appeared.
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Open the sandbox, then use the visible tabs to explore. The verified route reaches the Gallery of the Fallen & Changed overlay; deeper character behavior remains pending.
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Tap Enter App to reach the dashboard. The verified view shows the setup and claim controls, while the live-stream flow itself remains pending.
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Tap or click to jump, then keep the runner clear of rocks. The verified route advances from Score 0 to Score 3 during live play.
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Press Play to start the loop and watch the transport turn to Pause. The verified route stops at the editor state; deeper composition branches remain pending.
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Use the side taps to switch lanes and the top tap to jump. Our run ended at BUSTED with final score 3, so the guide records the reset branch rather than a full survival route.
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Tap Grandma on the card; the sprite relocates after taps. In this browser sample we verified the movement branch, but the visible score did not increment beyond 1.
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Tap Shuffle to reshuffle the 4x4 photo board. In our verified browser pass the timer advanced to 0:05 and the board changed while moves stayed at 0.
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Tap ENTER CIRCLE to switch to Reverse Flow and Tap to draw. We verified the branch change; deeper drawing paths remain pending.
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There is no successful play branch in the verified browser sample; the share page opens crashed and the retry tap leaves it crashed.
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Pick OREN or PINKI first. In the verified pass, choosing OREN opened the hatch prompt, so the useful guide is about making the branch choice rather than hunting for hidden systems.
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Tap the intro, then use the big buy/sell buttons. The verified route opens a trading dashboard and a full sell immediately drops into bankruptcy liquidation, so the safe reading is that the obvious loss branch is intentional.
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Tap the prompt once. The page turns into a blank canvas, so the useful guide is simply that the input changes the mode from instruction to free canvas.
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Hit Play SEeBEeDEe, then toggle the visualizer. The useful observation is that the page visibly changes from No Disc into a full visual mode, even though the search attempt reports failure.
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Use the Play Bouncy Soccer button as the start point, then watch the live sequence rather than treating the page as a static card. The verified run used a 12-frame capture because the game is motion-driven.
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Enter your name and birthday on the intro screen, tap Let's Go, select a drink category such as Mocktails, pick a drink like Mojito, and tap Make Drink to see the full recipe.
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Open the game, enter the first room and interact with objects to find hidden items. Use the navigation controls to move to the next room and continue exploring.
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On the setup screen, select instruments for your kit using Tab and Enter or by tapping. Once 4 instruments are chosen, tap Start Mixing to reach the rhythm grid. Tap cells in the grid to build your beat and play it back.
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Click the Start button on the desktop taskbar to open the Start menu. Navigate to Games in the submenu, then open Snake (or another available game) to start playing.
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Use the arrow or directional buttons to move your character during the day phase. Reach the escape point before nightfall to avoid being caught. Getting caught at night results in a failure screen.
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